Advanced IK practice

散々スタジオをいじってきましたが、流石にデフォルトモーションだけでは限界を感じています。 そこで、今更ですがAdvanced IKに初挑戦しました。あまりスムーズな動きでは無い試作品ですが・・・。 I feel a limit to the default motion… So I have tried “Advanced IK” for the first time now. This is not a good motion, but since it is a prototype, forgive me.

MOD List

=== 必須 / required ===
- HSStudioNEOAddon


About AI少女/AI Shojo
About ハニーセレクト/HoneySelect
  • シーンのトラブルはFAQを参照して下さい。
  • 私のスタジオ環境はMOD Guideを参照して下さい。
  • 2019/05以降のシーンデータはSmartCardです。HSResolveMoreSlotID 1.1以上を使用すれば、アイテムIDが異なった環境でも正常に読み込めます。HIRユーザの人は、ポーズ集 – Pose43の投稿を参照して下さい。HIRとHSResolveMoreSlotID を同時に使用できます。
  • Refer to the FAQ for scene troubles.
  • Refer to MOD Guide for my studio environment.
  • The scene data after 2019/05 is SmartCard.. If you use HSResolveMoreSlotID 1.1 or later, you can read correctly even in an environment where the item ID is different. For HIR users, please refer to the post on ポーズ集 – Pose43. HIR and HSResolveMoreSlotID can be used simultaneously.

4 Responses

  • すいません、日本語は話せません
    Glad to see you finally go into advanced IK territory !

    Couple of things I wanted to share:
    -You can parent to individual Bone using Bone menu text box and “<" symbol, several interesting joints:
    cf_J_Kokan – important Female part.
    cm_J_dan100_00 – root of important Male part.
    cm_J_dan109_00 – tip of important Male part.
    cf_J_Mune_Nip02_L, cf_J_Mune_Nip02_R – Nipple.
    N_Neck – Neck for both Female and Male.
    f_pv_elbo_R – one of the Bones that do not animate(move) along with character, but change with it global scale, rotation and position. Useful for automatic adjustment in case you want your animations to be more precise no matter what character you are using.
    You can find these and other hidden Bones using HSPE Advanced mode.

    -"Folder" object can be parented too! Use this as absolutely invisible control system that has no scale for your characters. You can position it directly inside the Bone you want to control, using offset as guide.

    -Turning off "Relative" and "Rotation" functions can drastically change parented object's behavior! You can use this to your advantage.

    -Deliberate slow down of several pistons parented to each other can create asynchronous and erratic animation for object! Very hard to make it look good unfortunately and requires many tries, but the result may look like more life-like animation.

    Looking forward to what you may come up to, good luck!

  • 素晴らしいです・・・。めっちゃ滑らかです。

    • ちょい左右のループがずれることがありますがご愛嬌ということで。。。